00:01
So we have a old school merry -go -round from like a park or a playground or something.
00:08
This is as seen top -down, and this is something in the middle that allows it to rotate freely.
00:16
There is a creature poorly drawn, but a creature off the merry -ground on the ground, walking at an angular velocity of 0 .750 radiance per second.
00:32
At about one third the distance away, he notices some object that's on the merry -go -round.
00:40
One -third the distance, one -third of the rotation around a circle, would be 2 pi over 3 because a full rotation is 2 -py radians.
00:49
So a third of that is 2 -5 -3.
00:50
Since we're talking about angular displacements, it's going to be the change in theta that we want to travel.
00:59
As soon as this creature sees this object and begins walking towards it, the merry -go -round begins rotating.
01:07
Starting from rest and then accelerating in the direction that the dog travels.
01:13
The creature travels with this acceleration, 0 .015 adds per second per second.
01:24
How long until this creature actually approaches the object that it sees there? we can treat this as the creature because this is all linear.
01:40
I mean it's angular, but all the relationships are linear.
01:45
So we can just treat this as the creature decelerating at this rate and then finding out how long it takes to travel that distance.
01:57
Because the object moving away at a certain acceleration or certain speed, either one, is the same as the creature slowing down with that acceleration or subtracting the new velocity from the creature.
02:13
So let's just use our delta theta is omega t plus one half alpha t squared.
02:25
And our alpha is going to be minus 0 .015...