00:01
So in this question we have two four -sided dice and we collect the sum.
00:07
So x is the sum of results of two fair four -sided dice.
00:22
And we have that if x is between three and five inclusive, then we win 25.
00:32
If x is greater than or equal to six, then we win 100.
00:39
So let's get the probability distribution.
00:43
So what we can do is we can look at our sample space, which is the set of results of rolling two fair four -sided dice.
00:53
So we can have 1 -1 -1 -2, 1 -3, 1 -4.
01:00
I'll just list out the results.
01:03
2 -1 -2 -2 -2 -3 -4 3 -1 -3 -2 -3 -3 -3 -3 -4 and finally 4 -1 -4 -2 -4 -4 and each of these is equally probable they're 16 entries so the probability of some element of our sample space is just 1 -16th because they're all equally likely so now x is the sum here.
01:43
So let's write down x of this sample space is defined by x element of x of omega is a plus b for each omega equals a b in omega.
02:11
So we can write that down.
02:15
So for one and one we get two, three, four, five, and then three, four, five, six, and then four, five, six, seven, five, six, seven, eight.
02:33
And what we can do is we can count each of these things, and that's going to give us our probabilities.
02:39
So x can take values two, three, four, five, six, seven, or eight.
02:44
And the probability is just one -sixteenth times the number of times those numbers appear in this set x of omega.
03:00
So for two, there's only one, so it's one -sixteenth.
03:04
For three, we have one -two, so that's one -eighth.
03:10
For four, we have one, two, three, so that's three -sixteenth.
03:15
Five appears one, two, three, four times.
03:19
So that becomes a quarter.
03:24
6 appears 1 to 3 times.
03:29
So 316th.
03:31
And you can see 7 appears twice, so 1 8th.
03:34
And 8 appears once, so that's 1 .16th.
03:39
So what's the probability of winning? so the winnings, let's say w, can be either 25, well, it can be 0, 25 or 100.
03:55
So this is our winnings.
04:03
And the probability that it's equal to whatever that is.
04:07
So it's zero if the player rolls less than three.
04:11
So that's two.
04:13
So it's one -sixteenth of it being zero...