0:00
So we have this model.
00:01
The average gpa is explained by this intercept, 291 .48, minus a slope 0 .0576, times the amount of like the average amount of time spending, playing video games per week.
00:24
So in items a, we need to predict what is the average gpa? of a student that spends like eight hours per week playing video game.
00:36
So basically what we need to do is plug in this space that we have for x, the value for this student, which is eight.
00:44
So if you do this, you're going to get that this here is 2 .45.
00:54
Now this means that in item b we should make an interpretation of the slope.
01:01
So for the slope, we just need to complete what is missing.
01:04
So the slope here is this, we're including the negative.
01:09
So because we have this negative, this means that for each hour that you spend, for each additional hour that you spend playing video games, your gpa is expected, the average gpa is expected to decrease by this amount, 0 .05.
01:28
So basically what we need to do is it will, and we should select decrease by, so this is what we should consider decrease here, buy, and then just put the value without the sign.
01:42
Because the decrease is already saying that we are considering the negative.
01:46
So here is just the value, points on average.
01:51
And that's it...