According to scholar Miguel Sicart, in Papers, Please, all EXCEPT which of the following is true:
Group of answer choices
Players never get the chance to engage in moral reflection about the values or logics of their choices.
Players never know whether an action is “good” or “evil”.
The game makes players feel as if they are living in an unjust society by keeping the operating morality system hidden from view.
Players never know what long-term consequences their choices might have.