Game Room Atulysin
\begin{tabular}{|c|c|c|c|c|c|}
\hline & \multicolumn{5}{|l|}{\multirow[t]{2}{*}{from the germes to}} \\
\hline & & & & & \\
\hline \begin{tabular}{l}
Expected \\
Value
\end{tabular} & & Connection & Bettly & \begin{tabular}{l}
Maly \\
Margets
\end{tabular} & \\
\hline & & & & & \\
\hline If the Game & & & & & \\
\hline the expected signs are op & & sopile pintry the
od earlier wey & wothld expe & the eam & cornote \\
\hline 10 are opp & onsite). & caver w & from the pe & pective of & player so the \\
\hline 25 & & & & & \\
\hline 75 & & & & & \\
\hline 250 & & & & & \\
\hline 500 & & & & & \\
\hline & & & & & \\
\hline
\end{tabular}
2. Which game has the highest expected value for the PLAYER? Rate the games from highest expected value to lowest.
3. If 500 people attended the fair and played each game, which game maker would you expect to earn the most money? How much would they make?
4. If you were the Game Maker of the Love Connection game, what would you do?
5. The owner of JK - OMG LOL is concerned that not many people are playing the game. What could be done to fix it?
6. If you had \( \$ 50 \) to play games, which would you choose? Why?
7. The goal of each Game Maker is to make \( \$ 1000 \) in a day. How many customers would they need?
\begin{tabular}{|l|l|l|l|l|l|}
\hline & Rock \& Roll & \begin{tabular}{l}
Love \\
Connection
\end{tabular} & \begin{tabular}{l}
Get in My \\
Belly
\end{tabular} & \begin{tabular}{l}
Manly \\
Muppets
\end{tabular} & \begin{tabular}{l}
JK-OMG \\
LOL
\end{tabular} \\
\hline \begin{tabular}{l}
Number of \\
Customers \\
to eam
\end{tabular} & & & & & \\
\( \$ 1000 \)
\end{tabular}