Haruki’s mom introduces him to suikawari, which is a Japanese game where the player uses a bat to break a watermelon. If Haruki tries the game by himself the watermelon does not break. However, if Haruki’s mom helps him hold and swing the bat, then Haruki can break the watermelon. Haruki’s improvement in ability shows the concept of
Multiple Choice
observational learning.
autonomy.
the zone of proximal development.
accommodation.