00:01
A worldwide study conducted last year found that adult gamers, people who play a video game at least once per week, spent an average of 403 minutes playing video games each week.
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A social science researcher would like to determine if the average time adult gamers spend gaming each week has changed since last year.
00:23
The researcher devised a random sample of 20 adult gamers and asked each how many minutes they spent gaming each week.
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And the results are summarized.
00:35
Our sample mean is 402 .7 with a standard deviation of 2 .904.
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We're going to test at a 10 % significance level.
00:49
Test the hypothesis that the average time spent gaming each week by all adult learners is different than it was last year.
00:59
Assume that the distribution of all time spent gaming each week by gamers 18 and older is approximately normally distributed and use the critical value method.
01:09
So this is a two -tailed test.
01:11
Should the standard normal distribution or the student's t -distribution be used? so the student's t -distribution should be used because we don't have the population standard deviation.
01:31
Determine the critical values for this hypothesis test.
01:34
So the critical value is going to be t of 0 .10 divided by 2 with a degree of freedom of 19.
01:43
And that is plus or minus 1 .7291...