1. The bungee jump company suggests that the standard jump will consist of 10 "bounces" which should take approximately 60 seconds. (Although the jumper will still be in motion at this point, the jump will be considered to be over, and the the jumper will be gently raised all the way back onto the platform above.) Do your model results agree with this timing: 10 bounces in around 60 seconds?
2. The "thrill factor" of bungee jumping is partly determined by the maximum speed experienced by the jumper. What is this maximum speed and when does it occur in relation to the overall jump? Answer this question graphically by plotting the jumper's velocity against time.
3. Another factor for thrill-seekers is the maximum acceleration experienced by the jumper. More acceleration equals bigger thrills, but too much acceleration can be dangerous. The bungee jump company boasts that the jumper will experience acceleration "up to 2g". Use numerical differentiation to find the acceleration predicted by your model, and plot the jumper's acceleration against time. What is this maximum acceleration and when does it occur in relation to the overall jump? Is the claim of "up to 2g" acceleration supported by the model?
4. For the writing of promotional material it is of interest to know how far the jumper actually travels in the 60 second jump. One way to answer this question is to compute the integral
∫[0 to 60] |v| dt.
Use numerical integration to compute this integral and hence determine how far the jumper travels.
5. Part of the proposal is to have a camera installed on the bridge deck, at height D from the water. As the jumper first passes this point, the camera would take a photo which could then be offered for purchase afterwards. It is hoped that the model can provide sufficiently accurate results that the camera could be set to trigger at a predetermined time, for a given set of model parameters.
The distance the jumper falls from the platform to the deck is H - D. Hence you need to compute an accurate value for t such that y(t) = H - D. Since you only know y(t) as a discrete set of points, not as a function, you will need to fit an interpolating polynomial. Construct an interpolating polynomial p(t) through the nearest four values of your numerical solution that lie either side of H - D. That is, write MATLAB code to find values yi, yi+1, yi+2, yi+3 such that yi, yi+1 < H - D and yi+2, yi+3 > H - D. Use a rootfinding method of your choice to find the value of t such that p(t) = H - D. Hence, for the model parameters provided, at what time should the camera trigger in order to capture the image of the jumper?
6. The bungee jump company has suggested a "water touch" option could be considered, whereby the jumper just touches the water at the bottom of the first bounce. For the given parameters and assuming a jumper of height 1.75m, how close does the jumper come to touching the water? Investigate how the bungee rope could be altered (its length, its spring constant, or both) to produce a true water touch experience for an 80kg jumper, while keeping as close as possible to 10 bounces in 60 seconds. Note: any combination of parameters that produces acceleration of greater than 2g must be rejected as too dangerous.