Why is it common to subclass both the Scene class and the SuperSprite class in a simpleGE game?
Group of answer choices
Because they don't really do anything on their own. You have to make a subclass to get them to do anything.
Often you will begin with the default behavior of these classes, but want something specific for your game. Subclassing makes it easy to add new behavior to these already useful classes
You can subclass the scene because it's an abstract class, but you can't subclass SuperSprite
The Scene is already a subclass of the SuperSprite, so it isn't really needed.