Using Gamification in Education

Gamification Driving Positive Outcomes

What is Gamification?

Gamification is applying gaming designs and concepts to learning or training environments. The goal is to increase engagement, interest, and enjoyment by incorporating game features in a learning environment.

Why Use Gamification in Education?

For starters, several studies show the effectiveness of gamification in the classroom. It not only drives positive academic outcomes but it also significantly boosts motivation, engagement, and interaction. Secondly, it incentivizes students to take control of their own learning. Earning good grades can be meaningful to students but it’s often hard for them to conceptualize why grades are important. Give them something in the short term that demonstrates success in a tangible way (candy bars, time to play a sport, time to browse the internet, etc). This will drive them to perform well in the classroom for a reward they are about and good grades will follow. 

Examples of Gamification in the Classroom

Let’s dive into some specific ways that educators can incorporate gamification in the classroom.

Interactive Quizzes

One of the simplest ways to introduce gamification into the classroom is through interactive quizzes. Apps like Kahoot! and Quizizz allow educators to create engaging and competitive quizzes that can be played in teams or individually. These platforms provide instant feedback and leaderboards that can motivate students to improve their performance.

Digital Badges

Digital badges are another effective gamification tool. They can be given to students once they reach certain milestones or complete specific tasks. They act as a form of recognition and can motivate students to work towards earning more badges.

Classcraft

Classcraft is an educational tool that transforms the classroom into a role-playing game. Students create characters, earn points, and level up by participating in class and completing assignments. The game promotes teamwork and active participation in the classroom.

Wrapping Up

Gamification in education has the potential to transform learning from a passive process to an active and engaging experience. By incorporating game elements into the classroom, educators can provide a more dynamic learning environment. Whether through interactive quizzes, digital badges, or a full-fledged role-playing game like Classcraft, gamification adds an element of fun to the learning process. So why not give it a try?

Author

  • Rob Shield

    Rob Shield is based out of Columbus, Ohio. As Numerade's copywriter, Rob uses their extensive background in education to inform and shape the topics and content posted to the blog for educators, parents, and students alike.