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The art of game design: a book of lenses

Jesse Schell

Chapter 14

Experiences Can be Judged by Their Interest Curves - all with Video Answers

Educators


Chapter Questions

Problem 1

One key indicator that someone is enjoying an experience is that they have projected their imaginations into it. When they do this, their enjoyment of the experience increases significantly, in a sort of virtuous circle. To examine whether your game is well-suited to induce projection from your players, ask yourself these questions:
What is there in my game that players can relate to? What else can I add?

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Problem 2

One key indicator that someone is enjoying an experience is that they have projected their imaginations into it. When they do this, their enjoyment of the experience increases significantly, in a sort of virtuous circle. To examine whether your game is well-suited to induce projection from your players, ask yourself these questions:
What is there in my game that will capture a player's imagination? What else can I add?

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Problem 3

One key indicator that someone is enjoying an experience is that they have projected their imaginations into it. When they do this, their enjoyment of the experience increases significantly, in a sort of virtuous circle. To examine whether your game is well-suited to induce projection from your players, ask yourself these questions:
Are there places in the game that players have always wanted to visit?

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Problem 4

One key indicator that someone is enjoying an experience is that they have projected their imaginations into it. When they do this, their enjoyment of the experience increases significantly, in a sort of virtuous circle. To examine whether your game is well-suited to induce projection from your players, ask yourself these questions:
Does the player get to be a character they could imagine themselves to be?

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Problem 5

One key indicator that someone is enjoying an experience is that they have projected their imaginations into it. When they do this, their enjoyment of the experience increases significantly, in a sort of virtuous circle. To examine whether your game is well-suited to induce projection from your players, ask yourself these questions:
Are there other characters in the game that the players would be interested to meet (or to spy on)?

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Problem 6

One key indicator that someone is enjoying an experience is that they have projected their imaginations into it. When they do this, their enjoyment of the experience increases significantly, in a sort of virtuous circle. To examine whether your game is well-suited to induce projection from your players, ask yourself these questions:
Do the players get to do things that they would like to do in real life, but can't?

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Problem 7

One key indicator that someone is enjoying an experience is that they have projected their imaginations into it. When they do this, their enjoyment of the experience increases significantly, in a sort of virtuous circle. To examine whether your game is well-suited to induce projection from your players, ask yourself these questions:
Is there an activity in the game that once a player starts doing, it is hard to stop?

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