Chapter Questions
Ask yourself these questions:Does my game really need a story? Why?
Ask yourself these questions:Why will players be interested in this story?
Ask yourself these questions:How does the story support the other parts of the tetrad (aesthetics, technology, gameplay)? Can it do a better job?
Ask yourself these questions:How do the other parts of the tetrad support the story? Can they do a better job?
Ask yourself these questions:How can my story be better?