• Home
  • Textbooks
  • The art of game design: a book of lenses
  • One Kind of Experience Is the Story

The art of game design: a book of lenses

Jesse Schell

Chapter 15

One Kind of Experience Is the Story - all with Video Answers

Educators


Chapter Questions

Problem 1

Ask yourself these questions:
Does my game really need a story? Why?

Check back soon!

Problem 2

Ask yourself these questions:
Why will players be interested in this story?

Check back soon!

Problem 3

Ask yourself these questions:
How does the story support the other parts of the tetrad (aesthetics, technology, gameplay)? Can it do a better job?

Check back soon!
03:18

Problem 4

Ask yourself these questions:
How do the other parts of the tetrad support the story? Can they do a better job?

Carlene Jimenez
Carlene Jimenez
Numerade Educator

Problem 5

Ask yourself these questions:
How can my story be better?

Check back soon!