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Game Development Essentials: Game Qa & Testing

Luis Levy, Jeannie Novak

Chapter 4

Planning Your Strategy: bug categories, tools $\&$ documentation - all with Video Answers

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Chapter Questions

Problem 1

Play a game for at least 4 hours-taking notes on the various bugs you find. Categorize each bug by category (e.g., visual, audio) and identify each bug based on examples discussed in the chapter (e.g., clipping, skipping). How would you prioritize these bugs?

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Problem 2

Review the testing documentation included on the companion DVD for this book. Begin to write a rough test plan of your own for an original game idea. How will you ensure that your game will be tested thoroughly and accurately?

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Problem 3

Open Bugzilla, DevTrack or TestTrack (included on the companion DVD for this book). Begin to familiarize yourself with the software by conducting a preliminary, rough test of a game currently in release. How do you feel the software might streamline the bug tracking process?

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