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Game Development Essentials: Game Qa & Testing

Luis Levy, Jeannie Novak

Chapter 1

QA & Testing Through the Ages: a historical background - all with Video Answers

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Chapter Questions

Problem 1

Imagine that you are a game tester working in the 1980 s. Knowing the limitations associated with this era, describe the type of game you would most likely be working on-and discuss how you would test it to the best of your ability.

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Problem 2

Play 3 games-one from the 1980 s, one from the 1990 s, and one released after 2004. Make a list of any obvious bugs (glitches or mistakes) in the text, visuals, audio and general gameplay. Now compare the lists you've made for all 3 games. Which one is the longest? What types of bugs are associated with each game?

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Problem 3

Play 3 games currently on the market-one on a PC, one on a console system, and one on a handheld system. Make a list of any obvious bugs in each game. Now compare your lists. Do you notice any similarities and differences?

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