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Game Development Essentials: Game Qa & Testing

Luis Levy, Jeannie Novak

Chapter 8

Surviving & Escaping the Dungeon: transcending testing - all with Video Answers

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Chapter Questions

Problem 1

In this chapter, we discussed problems such as being put "on call," making "kill-switch" mistakes, and embarking on bad side quests. Choose one issue associated with each area (a total of 3 issues) and discuss how you personally will ensure that you avoid these issues.

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Problem 2

In this chapter, we also discussed positive scenarios such as good side quests and testing achievements. Choose a good side quest and a testing achievement, and discuss what you will do to successfully accomplish them.

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Problem 3

Where do you see yourself in the next five years? After becoming a tester, do you plan to work up the game testing ladder, move to another subteam (e.g., art, design, tech, audio), train for management (e.g., assistant producer), or get a job outside of the game industry? Using the concepts discussed in Chapters 7 and 8 , create a five-year plan outlining how you will achieve your career goals.

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