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  • The Designer Gives the Client a Pitch .

The art of game design: a book of lenses

Jesse Schell

Chapter 28

The Designer Gives the Client a Pitch . - all with Video Answers

Educators


Chapter Questions

Problem 1

To ensure your pitch is as good as it can be, ask yourself these questions:
Why are you pitching this game to this client?

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Problem 2

To ensure your pitch is as good as it can be, ask yourself these questions:
What will you consider "a successful pitch"?

Sheh Lit Chang
Sheh Lit Chang
University of Washington

Problem 3

To ensure your pitch is as good as it can be, ask yourself these questions:
What's in it for the people you are pitching to?

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Problem 4

To ensure your pitch is as good as it can be, ask yourself these questions:
What do the people you are pitching to need to know about your game?

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