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The art of game design: a book of lenses

Jesse Schell

Chapter 4

The Game Consists of Elements - all with Video Answers

Educators


Chapter Questions

Problem 1

To use this lens, you must see everything in your game at once: the four elements and the player experience, as well as how they interrelate. It is acceptable to shift your focus from skin to skeleton and back again, but it is far better to view your game and experience holographically.
Ask yourself these questions:
What elements of the game make the experience enjoyable?

Check back soon!

Problem 2

To use this lens, you must see everything in your game at once: the four elements and the player experience, as well as how they interrelate. It is acceptable to shift your focus from skin to skeleton and back again, but it is far better to view your game and experience holographically.
Ask yourself these questions:
What elements of the game detract from the experience?

Check back soon!

Problem 3

To use this lens, you must see everything in your game at once: the four elements and the player experience, as well as how they interrelate. It is acceptable to shift your focus from skin to skeleton and back again, but it is far better to view your game and experience holographically.
Ask yourself these questions:
How can I change game elements to improve the experience?

Check back soon!