Chapter Questions
What are the similarities and differences between VCA and other forms of data analytics?
What is a recurrent neural network? How is it different to other neural networks?
Where can organizations get the vast quantities of data required to train recurrent neural network algorithms to understand what they are seeing in video data?
Can VCA be applied to virtual reality, augmented reality, and mixed reality?
How can an organization use VCA to improve its operational efficiency?
What is an example of an innovative new product leveraging VCA that an organization could offer?
What are the top three enterprise grade VCA platforms and which is the best?
What are the top three SME grade VCA platforms?
How can VCA be used to improve the quality of products and of customer experience?
Would adding real-world objects into a virtual reality setting fit the definition of augmented reality?
Would adding real-world objects into a virtual reality setting fit the definition of mixed reality?
How could organizations use augmented reality to improve real-life products and services?
How could organizations use mixed reality to attract more customers?
What are the top five challenges to adopting and using VR, AR, and MR?
What are the top five risks associated with using VR, AR, and MR in accounting practice?
What are the top three risks to organizations not adopting or at least experimenting with VR, AR, and MR?
Within the example tools and vendors provided, identify three leading vendors and products in each of these product categories: virtual reality, immersive VR, augmented reality, mixed reality.
Within the example tools and vendors provided, identify three leading vendors and products in each of these product categories: consumer, small business, enterprise.
Within the example tools and vendors provided, identify three leading vendors and products in each of these product categories: gaming, marketing, healthcare, hospitality / tourism.
Group the example tools and vendors provided into the following categories: hardware products, software products, VR / AR / MR development platforms.