Textbooks Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Book Cover for Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Penny de Byl 1st Edition ISBN #9781801077330 259 Questions
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Chapters

1

Hello Graphics Window: You’re On Your Way

1 sections
3 questions
2

Let’s Start Drawing

6 sections
22 questions
3

Line Plotting Pixel by Pixel

3 sections
10 questions
4

Graphics and Game Engine Components

3 sections
11 questions
5

Let’s Light It Up!

3 sections
20 questions
6

Updating and Drawing the Graphics Environment

2 sections
11 questions
7

Interactions with the Keyboard and Mouse for Dynamic Graphics Programs

6 sections
26 questions
8

Reviewing Our Knowledge of Triangles

1 sections
4 questions
9

Practicing Vector Essentials

2 sections
11 questions
10

Getting Acquainted with Lines, Rays, and Normals

2 sections
15 questions
11

Manipulating the Light and Texture of Triangles

4 sections
31 questions
12

Mastering Affine Transformations

2 sections
11 questions
13

Understanding the Importance of Matrices

1 sections
8 questions
14

Working with Coordinate Spaces

3 sections
16 questions
15

Navigating the View Space

2 sections
7 questions
16

Rotating with Quaternions

2 sections
13 questions
17

Vertex and Fragment Shading

2 sections
13 questions
18

Customizing the Render Pipeline

4 sections
16 questions
19

Rendering Visual Realism Like a Pro

2 sections
11 questions
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