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Video Games and Mental Health

Running head: RESEARCH INVESTIGATION MOD 5-2 1 Video Games: Impact on Mental Health Pros and Cons Sorianny Abid Southern New Hampshire University RESEARCH INVESTIGATION MOD 5-2 2 Introduction Throughout the years video games has gained stigma especially violent video games. It's continuously been used as a scapegoat whenever a violent crime is committed of shooting nature or any violent crime that seems video game "worthy". Do violent video games cause real life violence? Does it have an impact in mental health? This issue is significant since at times the real issues on why certain acts of violence are carried out continues to be blamed on things such as video games. It makes it difficult to prove otherwise since if the act is committed by a gamer. It automatically ties in as a factor. However, it's been used a source of communicating with other players and friends as a form of "hanging out" or to simply connect with others making it beneficial in society. Violence in real life has yet to be linked to violent video games. It is found to be a source of comfort to many. Video games began to gain more traction as the social media and gaming communities were formed. Applications such as discord are utilized a source of gathering groups for play and chatting about the game, making connections and providing chat lobbies for players to talk and game together. Especially during COVID this became more significant as time went on and people began streaming on twitch to connect with audiences, video game sales boomed and one in particular Animal Crossing became increasingly popular during the pandemic. A study done during the pandemic shows that social isolation many adolescents and young children were diagnosed with anxiety and depression. Although this was unfortunate the ones that continued to play video games specifically active video games; showed that it did not have a negative impact on their mental health. "No study reported negative results from active/interactive exergames on mental health in children and adolescents. On the contrary, when investigating the use of AVGs in competition mode, no difference was found in the RESEARCH INVESTIGATION MOD 5-2 3 attraction of the game and intrinsic motivation, however, in the cooperation mode, a positive effect on mental health was found. " (Active Video Games for Improving Mental Health and Physical Fitness 2020) It's no surprise that even through video games we can achieve even an active lifestyle due to the broad availability of the different categories. It's truly believed there's at least one video game for anyone out there. While also there's a social setting for it as well. Online gaming offers a way to socialize with people further away or offers a chance to bond with others through similar interest. Social support is important in all stages of life and with current technology and social media it has become more accessible to find those with similar interest and people to play video games with including groups for gaming. A research