snhu
IT 140 Design Document Template
Instructions
Fill out the sections below. Be sure to remove the bracketed text before submitting your Design Document.
Kimrussel T. Pascual
Storyboard (Description and Map)
You're hosting a Murder Mystery party but suddenly realize that one of the guests is really murdering the other guests. You must use your detective skills and find out which guest is the murderer before the night is over. In order to do so you will need to gather clues and evidence throughout the rooms to deduce who the suspect is. You'll need to find the torn piece of fabric from the bedroom to attempt to
were murdered there and narrow down where the killer maybe, whiskey from the bar to enhance your clue tracking skills, a gun from the office to help protect you from harm, and the note from the library to reveal the killer who you would least expect.
1
snhu
East
Wine Cellar
Kitchen
Murderer
Item: Steak Knife
West
North
South
Office:
Item: Gun
Bedroom
East
Walkway
Item: Torn Fabric
North
South
West
East
Library:
Item: A clue from a Guest
West
North
South
Dining Room:
Bar
East
Item: Whiskey
Item: Steak Knife - bloody
West
Pseudocode or Flowchart for Code to "Move Between Rooms"
DEFINE all the rooms with names and valid cardinal directions CALL for game instructions CALL for start room INPUT cardinal direction
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IF input is valid: PRINT the room it takes them to ELIF directions are invalid: PRINT "can't go there." RETURN back to get another direction input
-end-
Pseudocode or Flowchart for Code to "Get an Item"
DEFINE rooms with items and what the items are PRINT that there's an item on the floor INPUT if user wants to pick up item IF input == pickup item': PRINT item that is picked up and what is on it IF input == item in a different room: PRINT that the item they entered is in said room ELSE PRINT that they left the item on the floor RETURN back to get to another decision if there is an item
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