00:01
Hello.
00:02
In this problem, we have a basketball player that can jump using his center of mass, which is a concept that you will get to know later on moving in this book.
00:16
So his center of mass was initially at height 1 .02 meters, so that's the initial.
00:24
So why initial? 1 .02 meters.
00:31
And the maximum height that he reaches when he is jumping is 1 .85 meters, so that's why maximum.
00:46
And when he get back to touch the earth again, he's not at the same height that he was initially, but actually a little bit lower and he stands at 0 .9 meters.
00:59
So let's call this the y final.
01:02
The player covers 2 .8 meters in distance, in his jump, and we're asked to determine few things about his motion.
01:17
So let's start first by getting what we can get using only these givings.
01:25
So from these givings, we can actually determine the velocity, or at least the vertical component of his velocity.
01:32
Using the formula of v i y squared v f y squared is equal to v i y squared plus 2 g y this is from kinematics and in order to get the time that it takes or to make like our parameters a little bit less we use that point at the apex which is the maximum height so that his vertical velocity at this point is typically zero.
02:13
And now we will have that his initial velocity squared is equal to negative to gy, and here g is already negative because it's pointing downward.
02:24
So that's equal to 19 .6y.
02:29
And y here, be careful.
02:31
Y here is the distance.
02:33
He moved from his initial position to the final position.
02:36
So it's better to denote this as delta y.
02:41
And delta y here is just has maximum position, subtracted from the initial position.
02:52
And doing this on your calculator, you will know that this is equal to 16 .268.
03:00
So v .i .y taking the square root, it's 4 .033 meters per second.
03:08
And that's the vertical component of the player's velocity.
03:13
And actually, this is the answer for part c.
03:17
You usually can start with whatever you find easier to get, regardless of the order in the problem itself.
03:26
So that's the first thing we got here, the vertical component of the velocity.
03:30
And using this, we can actually determine the total time that he kept hanging in the air.
03:37
Or it's called the hang time in short.
03:40
So let's start by using the second equation of kinematics, which is delta y is equal to vii, t minus half multiplied by 9 .8 t squared.
04:00
Here, delta y, we will use because we are interested in the total hang time, so here we will be interested in the initial height of his center of mass, which is 1 .02, and the final height, which is 0 .9.
04:15
So here, delta y is basically 0 .9 minus 1 .02.
04:26
And v -i -y, as we got in the previous part, it's 4 .033 -t minus 4 .9 t squared.
04:39
Doing this on your calculator, this is negative 0 .12.
04:43
So let's replace this with negative 0 .12.
04:50
You can re -advenge this or block it on your calculator as it is to find out that we have two roots for this quadratic equation.
05:01
And the first one is t equal to 0 .852...