00:01
So we're looking at this helix here from example 3.
00:04
I've copied it over here.
00:07
I would like to see the shadow that it would cast on each of the two variable coordinate planes.
00:14
The xy plane, the xz plane, and the yz plane.
00:25
That is to make things, assuming that all the light is parallel, which is going to be the assumption that we make, just a matter of cutting out each of the components.
00:38
So here our x, y, z are cosine t, sine t, and t.
00:46
On the xy plane, we just cross out the t, and we're graphing x is cosine t, y is sine t, which is a circle with radius 1.
01:00
In principle, it would go around that direction, but we're just looking for the shadow, and the shadow is going to be a perfect circle.
01:08
We're kind of crunching all the spiralliness at the z -axis down onto just a circle.
01:14
On the xz plane, we have cos t, sine t, t.
01:22
We don't care about y, and now our x is going to be cosine t, our z is just going to be t.
01:30
That is going to look more or less like this.
01:38
It's a little tricky to see exactly what i mean here, so i'm going to see if i can rotate this drawing in any way...