00:01
So in this video, we're going to look at the definition of acceleration and how we can use it to solve this problem.
00:07
So we have the meteor, which was initially traveling at 130 meters per second, and from the initial flat car trunk, which we're assuming, it caused a dent of 22 centimeters.
00:23
Now at the bottom here, because it stopped, otherwise it would keep causing a dent, that means we must have reached zero meters per second.
00:33
So let's kind of see what we have here.
00:34
We're going to pick our axis right where the car trunk was originally, and have our x direction downwards.
00:41
We can use anything in the x or we could use y if we want, but we can do it here.
00:47
So at our first state, and remember here x is downwards, we have a velocity equal to 130 meters per second.
00:59
We set our origin here, so our x distance, our x position is zero.
01:03
Now at our final state, we've stopped, so the velocity is zero meters per second, but now we've covered the distance of the dent, 22 centimeters, or 0 .22 meters.
01:16
So we have velocity and position.
01:20
We can use that to find acceleration with one of the kinematic equations.
01:23
Now usually we think with time, but we can eliminate time from the equations and leave us with the equation that v squared is equal to the initial velocity squared plus 2a times the final distance minus the initial distance, and if we are using the same subscripts here, we can say v2 is equal to v1 plus 2a x2 minus x1, and then we can solve this for a pretty simply and begin plugging in.
02:06
So our final velocity v2 is zero because it stopped.
02:10
V1 was 130 meters per second, and we square that.
02:16
Our final position was 0 .22 meters, and initial position where we set our axis at was equal to zero.
02:24
Now it's convenient to set our origin somewhere where we have a zero, because we see we end up with lots of zeros...