Download the App!

Get 24/7 study help with the Numerade app for iOS and Android! Enter your email for an invite.

Sent to:
Search glass icon
  • Login
  • Textbooks
  • Ask our Educators
  • Study Tools
    Study Groups Bootcamps Quizzes AI Tutor iOS Student App Android Student App StudyParty
  • For Educators
    Become an educator Educator app for iPad Our educators
  • For Schools

Question

Answered step-by-step

Problem 79 Hard Difficulty

A placekicker is about to kick a field goal. The ball is 26.9 ${m}$ from the goalpost. The ball is kicked with an initial velocity of 19.8 ${m} / {s}$ at an angle $\theta$ above the ground. Between what two angles, $\theta_{1}$ and $\theta_{2},$ will the ball clear the $2.74-{m}$ -high crossbar? (Hint: The following trigonometric


Video Answer

Solved by verified expert

preview
Numerade Logo

This problem has been solved!

Try Numerade free for 7 days

Griffin Goodwin
Numerade Educator

Like

Report

Textbook Answer

Official textbook answer

Video by Griffin Goodwin

Numerade Educator

This textbook answer is only visible when subscribed! Please subscribe to view the answer

Related Courses

Physics 101 Mechanics

Physics

Chapter 3

Kinematics in Two Dimensions

Related Topics

Motion in 2d or 3d

Discussion

You must be signed in to discuss.
Top Physics 101 Mechanics Educators
LB
Liev Birman
Marshall Styczinski

University of Washington

Zachary Mitchell

Hope College

Jared Enns

University of Winnipeg

Physics 101 Mechanics Courses

Lectures

Video Thumbnail

04:01

2D Kinematics - Intro

2D kinematics is the study of the movement of an object in two dimensions, usually in a Cartesian coordinate system. The study of the movement of an object in only one dimension is called 1D kinematics. The study of the movement of an object in three dimensions is called 3D kinematics.

Video Thumbnail

10:12

Vectors and Scalars - Overview

A vector is a mathematical entity that has a magnitude (or length) and direction. The vector is represented by a line segment with a definite beginning, direction, and magnitude. Vectors are added by adding their respective components, and multiplied by a scalar (or a number) to scale the vector.

Join Course
Recommended Videos

02:31

A placekicker is about to …

07:27

A placekicker is about to …

04:01

A placekicker is about to …

02:10

A placekicker is about to …

06:51

Football Kicker A football…

15:36

A football player kicks a …

04:48

A placekicker must kick a …

05:34

A placekicker must kick a …

01:36

A football player kicks a …

10:37

A place kicker must kick a…

Watch More Solved Questions in Chapter 3

Problem 1
Problem 2
Problem 3
Problem 4
Problem 5
Problem 6
Problem 7
Problem 8
Problem 9
Problem 10
Problem 11
Problem 12
Problem 13
Problem 14
Problem 15
Problem 16
Problem 17
Problem 18
Problem 19
Problem 20
Problem 21
Problem 22
Problem 23
Problem 24
Problem 25
Problem 26
Problem 27
Problem 28
Problem 29
Problem 30
Problem 31
Problem 32
Problem 33
Problem 34
Problem 35
Problem 36
Problem 37
Problem 38
Problem 39
Problem 40
Problem 41
Problem 42
Problem 43
Problem 44
Problem 45
Problem 46
Problem 47
Problem 48
Problem 49
Problem 50
Problem 51
Problem 52
Problem 53
Problem 54
Problem 55
Problem 56
Problem 57
Problem 58
Problem 59
Problem 60
Problem 61
Problem 62
Problem 63
Problem 64
Problem 65
Problem 66
Problem 67
Problem 68
Problem 69
Problem 70
Problem 71
Problem 72
Problem 73
Problem 74
Problem 75
Problem 76
Problem 77
Problem 78
Problem 79

Video Transcript

So the question states that a fuel goal kicker can kick a ball at 19 0.8 meters per second and there is a field goal that is 26.29 26.9 meters away with the height of 2.74 meters. Uh, tall and we're trying to find at what two angles can the ball be kicked at so that it passes just threw the upright of the the field goal. So to do this, the first thing we should do is figure out a way to represent the time in terms of the theater angle. So we know that the horizontal component of this, um velocity vector is going to be so Visa Becks is going to be 19.8 times co signed data and we know this because coastline data is adjacent overhype on news where the adjacent is visa Bendixen the hypothesis 19.8 So we can rearrange it and get this equation. Now that we know V of X, we can use our Kinnah Matic equations which state that the velocity in the X direction multiplied by the time should be eagle toothy range of the projectile so we know that the velocity is 19.8 times co sign of data Times T should be equal to 26.9 meters, which means t the time that the project I was in the Air Force should be 26.9 divided by 19.8 times co sign of theater Now that we know this, we can use another Kinnah Matic equation too eso for the state of value that we want. So the one we're gonna use now is the one that states that the change in displacement in the Y direction is equal to the initial velocity in the Y direction times the time plus 1/2 times the acceleration times the time squared. So we know the change in displacement is going to be 2.74 meters. We know the initial velocity in the Y direction is 19.8 times signed the data. It's just the same thing. Similar calculation to the horizontal of lost e calculation. So in 19.8 time sign data Times T, which we calculated up here to be 26.9, divided by 19.8 times co sign of data plus 1/2 times the acceleration due to gravity, which is negative 9.8 meters per second squared times This time square, it's a 26.9 over in 19.8 co sign data and all this will be squared. So now that we have this, we can simplify it a little bit, so we're gonna have 2.74 is equal to. So this signing co sign will become tangent of Fada and these 19.8 will cancel out. So we'll just be left with 26 0.9 times the tangent of state. Uh, plus, um, 1/2 times negative, 9.8 times 26.9 squared over 19.8 squared times, one over co sine squared, which the same thing as seeking squared, which is also the same thing as one plus 10 tension square. So we'll have one plus tangent squared here of data. So now that we have this, we can simplify it a little bit further and get a, um, equation that's equal to zero. So when we I'm starting from the right and side here, so we're gonna have one plus 10 squared the, uh, times this number, which I simplified the one this 1/2 blah, blah, blah, blah, blah. It's going to be simplified into negative 9.0 for for to plus 26.9 times the attention of data minus 2.74 It's gonna be eagle Zero and we can distribute this one plus 10 square data. And when we do this, we will get the following equation. Get nine negative, 9.0 for for two can squared. They'd, uh, plus 26.9 10 data minus 11.7842 is equal to zero. And at this point, we can set our 10 of Fada equal to X, and we can solve it as a, uh, using quadratic formula to find the roots. Or we can just use a graphing calculator to find the roots. And so when we use a graphing calculator, we'll see that one of the routes is 10.534 and the other is 2.44 So tan of data will either eagle 0.534 or 2.44 So now if we want to find the angle fatal, we can just take the 10 inverse of both of these, so 10 in verse of 0.534 as well as the 10 inverse of 2.4 for And we'll get that thief state of values that work. Um, for this for the situation is 28 0.1 degrees as well as 67.71 degrees, and that's your final answer.

Get More Help with this Textbook
John D. Cutnell, Kenneth W. Johnson

Physics

View More Answers From This Book

Find Another Textbook

Study Groups
Study with other students and unlock Numerade solutions for free.
Math (Geometry, Algebra I and II) with Nancy
Arrow icon
Participants icon
99
Hosted by: Ay?Enur Çal???R
Math (Algebra 2 & AP Calculus AB) with Yovanny
Arrow icon
Participants icon
55
Hosted by: Alonso M
See More

Related Topics

Motion in 2d or 3d

Top Physics 101 Mechanics Educators
LB
Liev Birman

Numerade Educator

Marshall Styczinski

University of Washington

Zachary Mitchell

Hope College

Jared Enns

University of Winnipeg

Physics 101 Mechanics Courses

Lectures

Video Thumbnail

04:01

2D Kinematics - Intro

2D kinematics is the study of the movement of an object in two dimensions, usually in a Cartesian coordinate system. The study of the movement of an object in only one dimension is called 1D kinematics. The study of the movement of an object in three dimensions is called 3D kinematics.

Video Thumbnail

10:12

Vectors and Scalars - Overview

A vector is a mathematical entity that has a magnitude (or length) and direction. The vector is represented by a line segment with a definite beginning, direction, and magnitude. Vectors are added by adding their respective components, and multiplied by a scalar (or a number) to scale the vector.

Join Course
Recommended Videos

02:31

A placekicker is about to kick a field goal. The ball is $26.9 \mathrm{~m}$ fro…

07:27

A placekicker is about to kick a field goal. The ball is $26.9 \mathrm{~m}$ fro…

04:01

A placekicker is about to kick a field goal. The ball is 24.4 m from the goalpo…

02:10

A placekicker is about to kick a field goal. The ball is $26.9 \mathrm{~m}$ fro…

06:51

Football Kicker A football kicker can give the ball an initial speed of $25 \ma…

15:36

A football player kicks a ball with a speed of $22.4 \mathrm{~m} / \mathrm{s}$ …

04:48

A placekicker must kick a football from a point $36.0 \mathrm{~m}$ (about 40 ya…

05:34

A placekicker must kick a football from a point 36.0 $\mathrm{m}$ (about 40 yar…

01:36

A football player kicks a ball with a speed of $22.4 \mathrm{~m} / \mathrm{s}$ …

10:37

A place kicker must kick a football from a point $36.0 \mathrm{m} \text { (abou…
Additional Physics Questions

03:50

A particle is moving with a velocity of v0 when s = 0 and t = 0. If it is su…

03:57

Traveling with an initial speed of 70 km/h, a car accelerates at 6000 km/h^2…

03:38

A freight train travels at v = 60(1- e ^-t) ft/s, where t is the elapsed tim…

04:27

A particle is moving along a straight line such that its acceleration is def…

03:43

A force F of magnitude 210 N acts at the origin of a coordinate system. Know…

01:53

Determine the power input for a motor necessary to lift 300 lb at a constant…

04:52

A communications satellite is in a circular orbit above the earth such that …

03:20

A force acts at the origin of a coordinate system in a direction defined by …

03:31

The velocity of a particle traveling along a straight line is v = v0 - ks, w…

05:32

A spring is stretched 175 mm by an 8-kg block. If the block is displaced 100…

Add To Playlist

Hmmm, doesn't seem like you have any playlists. Please add your first playlist.

Create a New Playlist

`

Share Question

Copy Link

OR

Enter Friends' Emails

Report Question

Get 24/7 study help with our app

 

Available on iOS and Android

About
  • Our Story
  • Careers
  • Our Educators
  • Numerade Blog
Browse
  • Bootcamps
  • Books
  • Notes & Exams NEW
  • Topics
  • Test Prep
  • Ask Directory
  • Online Tutors
  • Tutors Near Me
Support
  • Help
  • Privacy Policy
  • Terms of Service
Get started