Download the App!

Get 24/7 study help with the Numerade app for iOS and Android! Enter your email for an invite.

Sent to:
Search glass icon
  • Login
  • Textbooks
  • Ask our Educators
  • Study Tools
    Study Groups Bootcamps Quizzes AI Tutor iOS Student App Android Student App StudyParty
  • For Educators
    Become an educator Educator app for iPad Our educators
  • For Schools

Problem

A skateboarder shoots off a ramp with a velocity …

04:48

Question

Answered step-by-step

Problem 14 Medium Difficulty

As a tennis ball is struck, it departs from the racket horizontally with a speed of 28.0 m/s. The ball hits the court at a horizontal distance of 19.6 m from the racket. How far above the court is the tennis ball when it leaves the racket?


Video Answer

Solved by verified expert

preview
Numerade Logo

This problem has been solved!

Try Numerade free for 7 days

EB
Ethan Banks
Other Schools

Like

Report

Textbook Answer

Official textbook answer

Video by Ethan Banks

Numerade Educator

This textbook answer is only visible when subscribed! Please subscribe to view the answer

Related Courses

Physics 101 Mechanics

Physics

Chapter 3

Kinematics in Two Dimensions

Related Topics

Motion in 2d or 3d

Discussion

You must be signed in to discuss.
SC

Serina C.

February 24, 2021

a bird watcher meanders through the woods

Top Physics 101 Mechanics Educators
Elyse Gonzalez

Cornell University

Andy Chen

University of Michigan - Ann Arbor

Marshall Styczinski

University of Washington

Jared Enns

University of Winnipeg

Physics 101 Mechanics Courses

Lectures

Video Thumbnail

04:01

2D Kinematics - Intro

2D kinematics is the study of the movement of an object in two dimensions, usually in a Cartesian coordinate system. The study of the movement of an object in only one dimension is called 1D kinematics. The study of the movement of an object in three dimensions is called 3D kinematics.

Video Thumbnail

10:12

Vectors and Scalars - Overview

A vector is a mathematical entity that has a magnitude (or length) and direction. The vector is represented by a line segment with a definite beginning, direction, and magnitude. Vectors are added by adding their respective components, and multiplied by a scalar (or a number) to scale the vector.

Join Course
Recommended Videos

02:00

As a tennis ball is struck…

04:08

As a tennis ball is struck…

01:41

A tennis ball is struck in…

01:44

A racket ball is struck in…

02:04

A tennis ball is thrown ou…

08:06

A tennis ball is served fr…

07:56

A tennis ball is served fr…

02:59

A tennis player standing $…

04:11

A tennis player hits a bal…

09:48

(a) During a tennis match,…

Watch More Solved Questions in Chapter 3

Problem 1
Problem 2
Problem 3
Problem 4
Problem 5
Problem 6
Problem 7
Problem 8
Problem 9
Problem 10
Problem 11
Problem 12
Problem 13
Problem 14
Problem 15
Problem 16
Problem 17
Problem 18
Problem 19
Problem 20
Problem 21
Problem 22
Problem 23
Problem 24
Problem 25
Problem 26
Problem 27
Problem 28
Problem 29
Problem 30
Problem 31
Problem 32
Problem 33
Problem 34
Problem 35
Problem 36
Problem 37
Problem 38
Problem 39
Problem 40
Problem 41
Problem 42
Problem 43
Problem 44
Problem 45
Problem 46
Problem 47
Problem 48
Problem 49
Problem 50
Problem 51
Problem 52
Problem 53
Problem 54
Problem 55
Problem 56
Problem 57
Problem 58
Problem 59
Problem 60
Problem 61
Problem 62
Problem 63
Problem 64
Problem 65
Problem 66
Problem 67
Problem 68
Problem 69
Problem 70
Problem 71
Problem 72
Problem 73
Problem 74
Problem 75
Problem 76
Problem 77
Problem 78
Problem 79

Video Transcript

eso in this video, We're going to look a editor you from or 14. So we know a test ball gets struck directly wars only. So we don't have to account for any up motion, which is always nice when doing projectile problems on. The first thing you should always do is can draw pictures. So we have draw the ground here, and this is where it gets struck. And then it's gonna go down gravity. And we're ignoring a resistance and everything in this problem. So, yeah, only only worry about, really what the question gives you and gravity. So that's right. This in terms of their components. So we know the initial velocity in the X is 28 0.0 meters per second. We know the initial acceleration in the axe is zero meters per second squared Should be well, the only reason it would decelerate is for, um, resistance. Anyways, um, and then so it travels an ex distance, horizontal distances says that starting with the axe of 19.6 meters. Okay, so there you go. That's everything to the axe. And now we have to do. Why so? Because this doesn't get hit up or down. At a certain degree, we know that the initial velocity in the UAE direction is zero meters per second. We know. Is it gonna accelerate in my direction? Yeah, gravity. Right. So acceleration. And the why is gravity is 9.80 I think the textbook said for this 9.0 Mitch per second squared and word of looking for this. Why we don't know how high above the ground. We don't know this distance here. Where this bull about it. That's what we want to find in this question. Right? So let's try and find the time of the flight over the ball because that'll have us right. So we know that the distance that it travels and axe is equal to V the initial time times you're in sort of the initial velocity times time plus 1/2 a T squared Look. Okay, so there you go. That's that's a formula. We have the initial velocity, we have the acceleration and we can find time. So time from your engines problem you get T is equal to the total distance Traveled, divided by initial velocity. So that's 19.6 meters divided by 28 years presented. Yeah, so this is equal to 0.700 seconds. And that's how long balls and therefore so now that we know how long the balls in the air for we can, um, weaken the time isn't in the extraction or why direction once you get, uh, I don't know how many dimensions maybe time to go on another dimension. But, um, time is the same in exit as it is for why in this question, Uh, so now we can do the same thing for what we want to find how high this ball is above the ground so we can use the same form. Why, as this one. So we can use this one for Why? So why equals V I t. Plus 1/2 a T squared? But this first term V I t will end up going to zero just because initial velocity and the Y zero right right there. So, uh, yeah, it's just cancel. So why equals 1/2 a T spurt and that this is the distance about this is perfect. This is exactly what we're looking for. This why is how high above the ground that the tennis ball get struck out. So we're gonna go. Let's just put our numbers. So 1/2 times 9.81 or zero meters per second. Squared times 0.700 seconds. Squared seconds squared. Notice how When we square seconds, you get second squared units. Cancel. Perfect. So this is gonna leave us with the final around the space here. Why equals, uh, 2.401 meters. Okay, so that's exactly were just right. How we're just right at the components of it. We want to find how long the balls in the air, because time and lower level physics isn't on each component X y z. So time is the same in next in line the balls on this f for the same amount of time. So we can use this formula to determine how high the bowl is above the ground. So I hope this video was a useful thing for watching and good luck on our street problems.

Get More Help with this Textbook
John D. Cutnell, Kenneth W. Johnson

Physics

View More Answers From This Book

Find Another Textbook

Study Groups
Study with other students and unlock Numerade solutions for free.
Math (Geometry, Algebra I and II) with Nancy
Arrow icon
Participants icon
151
Hosted by: Ay?Enur Çal???R
Math (Algebra 2 & AP Calculus AB) with Yovanny
Arrow icon
Participants icon
68
Hosted by: Alonso M
See More

Related Topics

Motion in 2d or 3d

Top Physics 101 Mechanics Educators
Elyse Gonzalez

Cornell University

Andy Chen

University of Michigan - Ann Arbor

Marshall Styczinski

University of Washington

Jared Enns

University of Winnipeg

Physics 101 Mechanics Courses

Lectures

Video Thumbnail

04:01

2D Kinematics - Intro

2D kinematics is the study of the movement of an object in two dimensions, usually in a Cartesian coordinate system. The study of the movement of an object in only one dimension is called 1D kinematics. The study of the movement of an object in three dimensions is called 3D kinematics.

Video Thumbnail

10:12

Vectors and Scalars - Overview

A vector is a mathematical entity that has a magnitude (or length) and direction. The vector is represented by a line segment with a definite beginning, direction, and magnitude. Vectors are added by adding their respective components, and multiplied by a scalar (or a number) to scale the vector.

Join Course
Recommended Videos

02:00

As a tennis ball is struck, it departs from the racket horizontally with a spee…

04:08

As a tennis ball is struck, it departs from the racket horizontally with a spee…

01:41

A tennis ball is struck in such a way that it leaves the racket with a speed o…

01:44

A racket ball is struck in such a way that it leaves the racket with a speed of…

02:04

A tennis ball is thrown out a window 28 m above the ground at an initial veloci…

08:06

A tennis ball is served from the back line of the court such that it leaves the…

07:56

A tennis ball is served from the back line of the court such that it leaves the…

02:59

A tennis player standing $12.6 \mathrm{~m}$ from the net hits the ball at $3.00…

04:11

A tennis player hits a ball $2.0 \mathrm{m}$ above the ground. The ball leaves …

09:48

(a) During a tennis match, a player serves at $23.6 \mathrm{~m} / \mathrm{s}$ (…

Add To Playlist

Hmmm, doesn't seem like you have any playlists. Please add your first playlist.

Create a New Playlist

`

Share Question

Copy Link

OR

Enter Friends' Emails

Report Question

Get 24/7 study help with our app

 

Available on iOS and Android

About
  • Our Story
  • Careers
  • Our Educators
  • Numerade Blog
Browse
  • Bootcamps
  • Books
  • Notes & Exams NEW
  • Topics
  • Test Prep
  • Ask Directory
  • Online Tutors
  • Tutors Near Me
Support
  • Help
  • Privacy Policy
  • Terms of Service
Get started