00:01
In this problem, we're trying to find what the speed of a alpha rocket is relative to bravo rocket.
00:14
Now, we've been given the actual relative velocities of the alpha and bravo rockets relative to the earth frame.
00:24
Now, let's write this in terms of the bravo frame.
00:29
So bravo's moving to the right, the speed.
00:35
C, that means that the earth will be moving to the left.
00:40
Now, when you're doing this, this is a velocity problem.
00:44
A lot of times when you just, we don't need the vector nature.
00:51
And we just talk about that the earth is moving to the left with speed, such and such, 0 .6c, whatever.
00:58
But here, this is an addition of velocity problem.
01:02
So we've got to be very mindful that these are now one -dimensional.
01:06
V -a -e -minus .9.
01:08
I've made the plus direction to the right, which is consistent with the way i've drawn my reference frames.
01:19
So these are now one -dimensional vectors.
01:22
The plus and minuses do matter.
01:24
When you're just dealing with a link contraction, it's a v squared in there.
01:28
It doesn't matter, plus or minus.
01:30
You just worry about the speed.
01:32
You ignore the arrows.
01:34
In that case, you don't need them.
01:36
Here, though, we do need them.
01:38
So, v -e -b is going to be minus v -b, which is minus 0 .60c.
01:53
So we have to be much more mindful.
01:57
Remember when we are dealing with the perspective of this frame relative to the bravo frame, then it does not have any arrow on it.
02:09
It is everybody else is moving.
02:11
He's at rest.
02:12
That's how he views the world.
02:14
Now, we're looking for what bab is.
02:24
I put the arrow to the right.
02:26
It could be to the left.
02:28
It could even be zero.
02:29
Don't know.
02:30
We'll find out.
02:31
We'll find out.
02:32
But you just represent it somehow.
02:35
Now, with these two pictures, we have everything.
02:39
Let's go back to the way we do relative motion problems that you may have done in the beginning of mechanics.
02:48
Think about this example.
02:50
You got a passenger moving on a boat, which is moving relative to the shore.
02:55
How do you get what the passenger is doing relative to the shore? well, you take what the passenger is doing relative to the boat, add it as a vector to what the boat is doing about to the shore, and you have what the passenger is doing relative to the shore.
03:10
That's the mindset.
03:12
That's the mindset of this.
03:15
Remember, add them as vectors.
03:16
Now, in this case, it's one -dimensional vectors, but still vectors.
03:20
So what we're going to be doing here, v, alpha, relative to bravo, and i remember this is plus or minus.
03:32
I could put the arrow on it if i wanted to, but it is plus or minus, with one -dimensional vector, is going to be equal to what alpha? so think of the boat.
03:45
Think of the alpha rocket as the passenger.
03:49
The boat as the earth frame.
03:52
So what a alpha is doing relative to e plus what that frame e is doing relative to the bravo frame...