Question

Create a new Python script called LoadMesh.py and add the following code: from Mesh3D import * class LoadMesh(Mesh3D): def __init__(self, draw_type, model_filename): self.vertices, self.triangles = self.load_drawing(model_filename) self.draw_type = draw_type def draw(self): for t in range(0, len(self.triangles), 3): glBegin(self.draw_type) glVertex3fv(self.vertices[ self.triangles[t]]) glVertex3fv(self.vertices[ self.triangles[t + 1]]) glVertex3fv(self.vertices[ self.triangles[t + 2]]) glEnd() glDisable(GL_TEXTURE_2D)

   Create a new Python script called LoadMesh.py and add the following code:
from Mesh3D import *
class LoadMesh(Mesh3D):
def __init__(self, draw_type, model_filename):
self.vertices, self.triangles =
self.load_drawing(model_filename)
self.draw_type = draw_type
def draw(self):
for t in range(0, len(self.triangles), 3):
glBegin(self.draw_type)
glVertex3fv(self.vertices[
self.triangles[t]])
glVertex3fv(self.vertices[
self.triangles[t + 1]])
glVertex3fv(self.vertices[
self.triangles[t + 2]])
glEnd()
glDisable(GL_TEXTURE_2D)
Show more…
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 8, Problem 3 ↓

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Step 1

py`. This will be the script where you will add the provided code.  Show more…

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Create a new Python script called LoadMesh.py and add the following code: from Mesh3D import * class LoadMesh(Mesh3D): def __init__(self, draw_type, model_filename): self.vertices, self.triangles = self.load_drawing(model_filename) self.draw_type = draw_type def draw(self): for t in range(0, len(self.triangles), 3): glBegin(self.draw_type) glVertex3fv(self.vertices[ self.triangles[t]]) glVertex3fv(self.vertices[ self.triangles[t + 1]]) glVertex3fv(self.vertices[ self.triangles[t + 2]]) glEnd() glDisable(GL_TEXTURE_2D)
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