Create a new Python script called LoadMesh.py and add the following code:
from Mesh3D import *
class LoadMesh(Mesh3D):
def __init__(self, draw_type, model_filename):
self.vertices, self.triangles =
self.load_drawing(model_filename)
self.draw_type = draw_type
def draw(self):
for t in range(0, len(self.triangles), 3):
glBegin(self.draw_type)
glVertex3fv(self.vertices[
self.triangles[t]])
glVertex3fv(self.vertices[
self.triangles[t + 1]])
glVertex3fv(self.vertices[
self.triangles[t + 2]])
glEnd()
glDisable(GL_TEXTURE_2D)