00:01
So in this question, we're asked to parameterize x minus 2 squared plus y squared equals 1.
00:10
And there's some more details, but we'll mention this later.
00:14
Let's first draw this guy.
00:16
So this is a translated circle.
00:18
In fact, it's moved two places or two units in the positive x direction.
00:25
So the circle we get is centered at 2 .0 and has radius 1 .5.
00:31
So it looks something like this.
00:36
This is an awful circle.
00:38
I hope you will bear with me for that.
00:43
So the other parts of the question are we have to start over here and parameterize it clockwise.
00:54
So the easiest way to parameterize circles is using the interior angle.
01:00
So let's draw that in.
01:04
So we're going to use this guy as a parameter.
01:09
Just a quick note, how can you tell it's a circle centered at 2? so x minus 2, that means that if we plug in 2, it behaves like 0.
01:22
So x squared plus y squared equals 1 is the greatest 1 circle centered at 0.
01:27
So if it says x minus 2, to get like the same value for x minus 2, it used to be x, you need to plug in a x value that's too higher.
01:40
So the center isn't at zero zero, it's two x is higher.
01:44
It's at two zero.
01:46
So that's how you figure out the translation.
01:49
So let's figure out the parameterization.
01:56
So normally when you get a circle, you'd say something like x equals cosine of t and y equals sine of t.
02:09
The problem is, so let's encode this in red, that it would start over here.
02:14
Here, well, not quite yet.
02:17
We need to move it around and goes that way...