Question

How should active objects be used in a Symbian implementation of a networking application to avoid two-thread pattern?

    How should active objects be used in a Symbian implementation of a networking application to avoid two-thread pattern?
Programming Mobile Devices: An Introduction for Practitioners
Programming Mobile Devices: An Introduction for Practitioners
Tommi Mikkonen 1st Edition
Chapter 7, Problem 5 ↓

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This pattern involves using two threads - one for handling the user interface and another for handling network communication. This can lead to synchronization issues and potential bugs.  Show more…

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How should active objects be used in a Symbian implementation of a networking application to avoid two-thread pattern?
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