Let's try using it. In Vectors . py, add a key press for the spacebar and move the cube by 0.5 in the $\mathrm{x}$ direction, like this:
while not done:
events $=$ pygame. event $\cdot$ get ()
for event in events:
if event.type $==$ pygame.QUIT:
done $=$ True
if event. type $==$ KEYDOWN:
if event.key == K_SPACE:
trans.move(pygame.Vector3(0.5, 0, 0))
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]: