Question

Make a new Python script called Vectors. py and copy into it the final code from the original AddingBut tons. py file from Chapter 7, but remove the code that creates the button, as highlighted in the following snippet: def button_click() : print ("Hello Button") white $=$ pygame. $\operatorname{Color}(255,255,255)$ green $=$ pygame. $\operatorname{Color}(0,255,0)$ blue $=$ pygame. $\operatorname{Color}(0,0,255)$ button1 = object ("Button") button1.add_component (Button (screen, $(0,0), 100,50$, green, white, blue, button_click)) objects_2d.append(button1) When this code is run, you will see the regular window and cube in the middle. The cube will still move with the arrow keys.

   Make a new Python script called Vectors. py and copy into it the final code from the original AddingBut tons. py file from Chapter 7, but remove the code that creates the button, as highlighted in the following snippet:
def button_click() :
print ("Hello Button")
white $=$ pygame. $\operatorname{Color}(255,255,255)$
green $=$ pygame. $\operatorname{Color}(0,255,0)$
blue $=$ pygame. $\operatorname{Color}(0,0,255)$
button1 = object ("Button")
button1.add_component (Button (screen, $(0,0), 100,50$,
green, white, blue,
button_click))
objects_2d.append(button1)
When this code is run, you will see the regular window and cube in the middle. The cube will still move with the arrow keys.
Show more…
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 9, Problem 2 ↓

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Step 1: Open a text editor or an integrated development environment (IDE) such as PyCharm or Visual Studio Code.  Show more…

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Make a new Python script called Vectors. py and copy into it the final code from the original AddingBut tons. py file from Chapter 7, but remove the code that creates the button, as highlighted in the following snippet: def button_click() : print ("Hello Button") white $=$ pygame. $\operatorname{Color}(255,255,255)$ green $=$ pygame. $\operatorname{Color}(0,255,0)$ blue $=$ pygame. $\operatorname{Color}(0,0,255)$ button1 = object ("Button") button1.add_component (Button (screen, $(0,0), 100,50$, green, white, blue, button_click)) objects_2d.append(button1) When this code is run, you will see the regular window and cube in the middle. The cube will still move with the arrow keys.
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