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One last change to make before running ExploreNormals.py is to increase the length of the normals to make them visible. We can do this in DisplayNormals . py by adding a multiplier to the end position of the normals, as follows: middle $=($ vertex $3+q * 0.5)$ $\mathrm{v}=($ middle - vertexl) $* 2 / 3$ median $=$ vertex $1+\mathrm{v}$ nstart $=$ median self.normals.append ((nstart, nstart + norm * 10)) By multiplying the normal (which has a length of 1) by 10 , it will make them go in the same direction but display a longer-drawn line.

   One last change to make before running ExploreNormals.py is to increase the length of the normals to make them visible. We can do this in DisplayNormals . py by adding a multiplier to the end position of the normals, as follows:
middle $=($ vertex $3+q * 0.5)$
$\mathrm{v}=($ middle - vertexl) $* 2 / 3$
median $=$ vertex $1+\mathrm{v}$
nstart $=$ median
self.normals.append ((nstart, nstart + norm * 10))
By multiplying the normal (which has a length of 1) by 10 , it will make them go in the same direction but display a longer-drawn line.
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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 11, Problem 8 ↓

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One last change to make before running ExploreNormals.py is to increase the length of the normals to make them visible. We can do this in DisplayNormals . py by adding a multiplier to the end position of the normals, as follows: middle $=($ vertex $3+q * 0.5)$ $\mathrm{v}=($ middle - vertexl) $* 2 / 3$ median $=$ vertex $1+\mathrm{v}$ nstart $=$ median self.normals.append ((nstart, nstart + norm * 10)) By multiplying the normal (which has a length of 1) by 10 , it will make them go in the same direction but display a longer-drawn line.
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