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Shaders are linked to models by the use of materials. A material becomes a component of a mesh, just like a transform. It specifies how the mesh is to be rendered. This means that you can select which shader to use on a model as well as change it. Different models can have different shaders. Create a new Python script called Material py and add the following code to it: from Utils import * class Material: def__init_(self, vertex_shader, fragment_shader) : self $\cdot$ program_id = create_program ( open (vertex_shader).read (), open (fragment_shader).read ()) def use (self): glUseProgram(self.program_id)

   Shaders are linked to models by the use of materials. A material becomes a component of a mesh, just like a transform. It specifies how the mesh is to be rendered. This means that you can select which shader to use on a model as well as change it. Different models can have different shaders. Create a new Python script called Material py and add the following code to it:
from Utils import *
class Material:
def__init_(self, vertex_shader,
fragment_shader) :
self $\cdot$ program_id = create_program (
open (vertex_shader).read (),
open (fragment_shader).read ())
def use (self):
glUseProgram(self.program_id)
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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 17, Problem 3 ↓

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py`. This will be the file where you will define the `Material` class and its associated methods.  Show more…

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Shaders are linked to models by the use of materials. A material becomes a component of a mesh, just like a transform. It specifies how the mesh is to be rendered. This means that you can select which shader to use on a model as well as change it. Different models can have different shaders. Create a new Python script called Material py and add the following code to it: from Utils import * class Material: def__init_(self, vertex_shader, fragment_shader) : self $\cdot$ program_id = create_program ( open (vertex_shader).read (), open (fragment_shader).read ()) def use (self): glUseProgram(self.program_id)
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