00:01
Okay, for problem 55, we're going to try to show that the right -hand riemann sum minus the left riemensum is equal to this product over here.
00:16
And this is going to be pretty complicated.
00:20
First, we're going to write out the formula for how we use a summation to find a right -hand ream and it's going to stay all conceptual.
00:31
So i'll try to explain these ideas as i go, but first of all, we have b minus a, which is the length of the entire interval divided by n, which is the number of rectangles you want.
00:51
So this would be, this represents the width of one rectangle.
00:58
And then we're going to sum this.
01:04
Let's go ahead and erase that, move it down so i can write on top of it.
01:18
So let's go back to red here.
01:24
There's always a certain amount of rectangles we're going to use in each remand sum.
01:31
So we're going to go from the first one all the way to the last rectangle, n.
01:39
And then remember, this is the width of the rectangle out here.
01:43
And what we're summing are all the heights of all the rectangles.
01:46
The width is going to be the same, but the heights are going to change.
01:51
And so in here we have to represent the height, which is the, we find by plugging our x values into the function.
02:03
So it's going to be a function, whatever our function is, evaluated at each individual x value.
02:12
Well, our first x value is always a, because we're going from a to b.
02:19
So that is our first x value.
02:23
But then we get to our next x value by adding the width of each rectangle.
02:29
So we have to add this little fraction right here.
02:35
B minus a over n.
02:41
That's how we get to the next rectangle.
02:44
But then we have to get to each subsequent rectangle, so we'll have to keep adding this over and over and over again.
02:51
So we have to put a multiplier out here.
02:56
I.
02:58
And that's how we're going to keep moving down the line.
03:00
We'll plug in i equals one to move over one rectangle.
03:04
I equals two to move over two rectangles.
03:07
And so plugging all of this in the original x value plus the width of each rectangle to get to each subsequent x value plugged in to the function will give us all of our heights or y values.
03:23
And then times the width, width times height will give us the area of the rectangle.
03:29
So that's how, why that's the formula for finding the right hand ream and sum.
03:36
Now, we'll explain the difference here with the left hand ream and sum.
03:40
It's slightly different, but most of it's the same.
03:46
With the rectangle times the summation of all the heights.
03:58
Still going to need to find our heights using the function.
04:06
Okay, the difference here, you're going to see in a second, is when i plug i equals 1 in, it means i'm moving over one x value before i even evaluate my first rectangle.
04:27
And that's what we do when we're talking about the right -hand side of a rectangle.
04:34
Say i have a function here, and there's my, here's my first x value, x1, there's my next x value.
04:50
Well, if i'm doing a right -hand ream and sum, i want to use this side.
04:55
So i want to take my first x -value plus the width to get to this other x value before i even evaluate my first rectangle.
05:05
So the first x value plus the width.
05:08
So this is perfect.
05:11
But here, we actually have to, for the left -hand remand sum, we want to evaluate this first height by just using the first x value, just using f of a.
05:25
So really, i don't even want to add anything to find my first height of the left -hand remand sum.
05:34
So i need to put, i need to move it back a step by putting i -minus -1.
05:39
In here.
05:42
So when i plug a 1 in, 1 minus 1 is 0, 0 times this fraction, i'm not even going to add this fraction for my very first one...