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The Grid class can now be used in Vectors.py to draw a grid on the screen: from Grid import * from Object import * cube.add_component(Cube(GL_POLYGON, “Chapter_Four/images/wall.tif”)) objects_3d.append(cube) grid = Object(“Grid”) grid.add_component(Transform((0, 0, -5))) grid.add_component(Grid(0.5, 8, (0, 0, 255))) objects_3d.append(grid) clock = pygame.time.Clock()

   The Grid class can now be used in Vectors.py to draw a grid on the screen:
from Grid import *
from Object import *
cube.add_component(Cube(GL_POLYGON,
“Chapter_Four/images/wall.tif”))
objects_3d.append(cube)
grid = Object(“Grid”)
grid.add_component(Transform((0, 0, -5)))
grid.add_component(Grid(0.5, 8, (0, 0, 255)))
objects_3d.append(grid)
clock = pygame.time.Clock()
Show more…
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 9, Problem 4 ↓

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py using the statement: from Grid import *  Show more…

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The Grid class can now be used in Vectors.py to draw a grid on the screen: from Grid import * from Object import * cube.add_component(Cube(GL_POLYGON, “Chapter_Four/images/wall.tif”)) objects_3d.append(cube) grid = Object(“Grid”) grid.add_component(Transform((0, 0, -5))) grid.add_component(Grid(0.5, 8, (0, 0, 255))) objects_3d.append(grid) clock = pygame.time.Clock()
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