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The next method that you add here will update the position of the object. It does this through a multiplication operation of the existing modelview matrix with a translation matrix: def update position(self, position): $[0,1,0,0]$, $[0,0,1,0]$, [position.x, position.y, position.z, 1]]) The update_scale () method is similar to the update_position () method in that it performs a matrix calculation. But notice the format of the matrix is different to cater to scaling operations: def update_scale(self, amount: pygame.Vector3): self.MVM $=$ self.MVM @ $\mathrm{np} \cdot \operatorname{matrix}([$ [amount.x, $0,0,0]$, $[0$, amount. $y, 0,0]$, $[0,0$, amount. $z, 0]$, $[0,0,0,1]$ ])

   The next method that you add here will update the position of the object. It does this through a multiplication operation of the existing modelview matrix with a translation matrix:
def update position(self, position):
$[0,1,0,0]$,
$[0,0,1,0]$,
[position.x, position.y,
position.z, 1]])
The update_scale () method is similar to the update_position () method in that it performs a matrix calculation. But notice the format of the matrix is different to cater to scaling operations:
def update_scale(self, amount: pygame.Vector3):
self.MVM $=$ self.MVM @ $\mathrm{np} \cdot \operatorname{matrix}([$
[amount.x, $0,0,0]$,
$[0$, amount. $y, 0,0]$,
$[0,0$, amount. $z, 0]$,
$[0,0,0,1]$
])
Show more…
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 14, Problem 3 ↓

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This method is used to update the position of the object by performing a matrix multiplication operation between the existing modelview matrix and a translation matrix.  Show more…

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The next method that you add here will update the position of the object. It does this through a multiplication operation of the existing modelview matrix with a translation matrix: def update position(self, position): $[0,1,0,0]$, $[0,0,1,0]$, [position.x, position.y, position.z, 1]]) The update_scale () method is similar to the update_position () method in that it performs a matrix calculation. But notice the format of the matrix is different to cater to scaling operations: def update_scale(self, amount: pygame.Vector3): self.MVM $=$ self.MVM @ $\mathrm{np} \cdot \operatorname{matrix}([$ [amount.x, $0,0,0]$, $[0$, amount. $y, 0,0]$, $[0,0$, amount. $z, 0]$, $[0,0,0,1]$ ])
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