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To accommodate the use of this scaling when the object is being drawn, we must update the Transform class thus: class Transform: def_init_(self, position=pygame. Vector3 $(0,0$, $0)$, scale=pygame. $\operatorname{Vector3}(1,1,1))$ : self.position $=$ pygame.Vector3 (position) self.scale $=$ pygame. $\operatorname{Vector3}($ scale $)$ . def get_scale(self) : return self.scale def set_scale(self, amount: pygame.Vector3): self.scale = amount This code adds scale as a property of the Trans form class as well as setting default values for the position and scale in the constructor. Note that a scale of 1 will do nothing to the object. At the end of the class, two new methods, get_scale () and set_scale (), are added to allow the scale to be set and retrieved as required.

   To accommodate the use of this scaling when the object is being drawn, we must update the Transform class thus:
class Transform:
def_init_(self, position=pygame. Vector3 $(0,0$,
$0)$, scale=pygame. $\operatorname{Vector3}(1,1,1))$ :
self.position $=$ pygame.Vector3 (position)
self.scale $=$ pygame. $\operatorname{Vector3}($ scale $)$
.
def get_scale(self) :
return self.scale
def set_scale(self, amount: pygame.Vector3):
self.scale = amount
This code adds scale as a property of the Trans form class as well as setting default values for the position and scale in the constructor. Note that a scale of 1 will do nothing to the object. At the end of the class, two new methods, get_scale () and set_scale (), are added to allow the scale to be set and retrieved as required.
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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 12, Problem 4 ↓

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It also adds methods to get and set the scale as needed.  Show more…

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To accommodate the use of this scaling when the object is being drawn, we must update the Transform class thus: class Transform: def_init_(self, position=pygame. Vector3 $(0,0$, $0)$, scale=pygame. $\operatorname{Vector3}(1,1,1))$ : self.position $=$ pygame.Vector3 (position) self.scale $=$ pygame. $\operatorname{Vector3}($ scale $)$ . def get_scale(self) : return self.scale def set_scale(self, amount: pygame.Vector3): self.scale = amount This code adds scale as a property of the Trans form class as well as setting default values for the position and scale in the constructor. Note that a scale of 1 will do nothing to the object. At the end of the class, two new methods, get_scale () and set_scale (), are added to allow the scale to be set and retrieved as required.
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