Question

To get the Transform component to affect the drawing, further changes need to be made to the add_component and update functions in the Object class. Therefore, next we test if the component is of type Transform and push it into first position in the list. from Transform import * . def add_component(self, component) : if isinstance (component, Transform) : self.components.insert ( 0 , self.components) self.components.append (component) def update (self): for $c$ in self.components: if isinstance(c, Transform) : pos $=c \cdot$ get_position () glTranslatef(pos.x, pos.y, pos.z) if isinstance (c, Mesh3D) : c. draw () There are a couple of things to take note of in this code. First, a Transform component is treated as a very special case, and you will see that it is inserted first in the component list. This is because the position needs to be set before any drawing is done by Mesh3D. Next, the update method, before drawing the mesh, calls a glTranslatef () method to ensure that the movement from the Transform component is taken into consideration and sent to OpenGL.

   To get the Transform component to affect the drawing, further changes need to be made to the add_component and update functions in the Object class. Therefore, next we test if the component is of type Transform and push it into first position in the list.
from Transform import *
.
def add_component(self, component) :
if isinstance (component, Transform) :
self.components.insert ( 0 , self.components)
self.components.append (component)
def update (self):
for $c$ in self.components:
if isinstance(c, Transform) :
pos $=c \cdot$ get_position ()
glTranslatef(pos.x, pos.y, pos.z)
if isinstance (c, Mesh3D) :
c. draw ()
There are a couple of things to take note of in this code. First, a Transform component is treated as a very special case, and you will see that it is inserted first in the component list. This is because the position needs to be set before any drawing is done by Mesh3D. Next, the update method, before drawing the mesh, calls a glTranslatef () method to ensure that the movement from the Transform component is taken into consideration and sent to OpenGL.
Show more…
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 6, Problem 8 ↓

Instant Answer

verified

Step 1

This function is responsible for adding components to an object, specifically ensuring that a `Transform` component is prioritized by placing it at the beginning of the component list.  Show more…

Show all steps

lock
AceChat toggle button
Close icon
Ace pointing down

Please give Ace some feedback

Your feedback will help us improve your experience

Thumb up icon Thumb down icon
Thanks for your feedback!
Profile picture
To get the Transform component to affect the drawing, further changes need to be made to the add_component and update functions in the Object class. Therefore, next we test if the component is of type Transform and push it into first position in the list. from Transform import * . def add_component(self, component) : if isinstance (component, Transform) : self.components.insert ( 0 , self.components) self.components.append (component) def update (self): for $c$ in self.components: if isinstance(c, Transform) : pos $=c \cdot$ get_position () glTranslatef(pos.x, pos.y, pos.z) if isinstance (c, Mesh3D) : c. draw () There are a couple of things to take note of in this code. First, a Transform component is treated as a very special case, and you will see that it is inserted first in the component list. This is because the position needs to be set before any drawing is done by Mesh3D. Next, the update method, before drawing the mesh, calls a glTranslatef () method to ensure that the movement from the Transform component is taken into consideration and sent to OpenGL.
Close icon
Play audio
Feedback
Powered by NumerAI
Need help? Use Ace
Ace is your personal tutor. It breaks down any question with clear steps so you can learn.
Start Using Ace
Ace is your personal tutor for learning
Step-by-step explanations
Instant summaries
Summarize YouTube videos
Understand textbook images or PDFs
Study tools like quizzes and flashcards
Listen to your notes as a podcast
Continue solving this problem
Create a free account to:
  • View full step-by-step solution
  • Ask follow-up questions with Ace AI
  • Save progress and study later
Continue Free
Numerade

Get step-by-step video solution
from top educators

Continue with Clever
or



By creating an account, you agree to the Terms of Service and Privacy Policy
Already have an account? Log In

A free answer
just for you

Watch the video solution with this free unlock.

Numerade

Log in to watch this video
...and 100,000,000 more!


EMAIL

PASSWORD

OR
Continue with Clever