00:01
In problem number four, we're asked to approximate the area of the graph f of x equals not x squared.
00:06
I'm apologies.
00:07
I'm thinking quadratic, four minus x squared.
00:10
Now, i've already got that drawn out four times over here because we've got four parts.
00:14
So four minus x squared is an upside down parabola, the y intercept of four, and then it intersects the x axis at native 2 and 2.
00:23
And we want to approximate the area from negative 2 to 2, so that's pretty convenient for us.
00:28
So part a, we want to approximate the area using a lower sum with two rectangles of equal width.
00:38
So two rectangles, we divide this up into two equal portions, and that's going to give us a portion from negative 2 to 0 and 0 .2.
00:46
And if you recall, you can calculate your delta x by doing max minus men over number of rectangles.
00:57
So here we've got 2 minus negative 2 over 2 rectangles.
01:05
So we end up with 4 over 2 equals 2.
01:08
Our delta x is 2.
01:09
So negative 2 plus 2 is 0 and 0 plus 2 is 2.
01:14
And that's our delta x.
01:16
So for a lower sum, we want to use the minimum value of f of x on each sub interval for the height of our rectangle.
01:24
So from negative 2 to 0, our lower 1.
01:30
Value of f of x for that is going to be zero so our height of the rectangle here has a value of zero and similarly from zero to two our lowest value of f of x is zero so our height has zero again so our approximation here is there's zero area for part a because our or rectangles both have a height of zero so we'd end up with equals delta x which in this case is times zero plus zero, which is zero, so area still equals zero.
02:08
Part b, we want to use four rectangles in a lower sum.
02:16
So now our delta x is going to be one.
02:18
We can find that using this formula up here.
02:22
We get negative two, native one, zero, one, and two for our division points, if you might call it that.
02:29
And we're still using lower sum, so we want to use the lowest point switch here on each of these intervals use the lowest point of f of x so from negative 2 to 1 that's still going to be 0 from negative 1 to 0 it's going to be f of negative 1 so we get this from 0 to 1 it's going to be like this and that should be even it's just my poor rd abilities and then from 1 to 2 it's going to be 0 again so now our area is equal to our delta x and this is just width times length with the area of a rectangle.
03:10
So we got, then we just add them up.
03:13
So our delta x is 1 times 0 plus negative 1 squared is 1, 4 minus 1 is 3 plus 1 plus 1 plus 1.
03:25
Plus 1 is going to be 3 again plus 0.
03:27
So we get area equals 2 6...