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We will now add another component to create a transform. Create a new script called Transform. py and add the following code: import pygame class Transform: def_init_(self, position): self.set_position(position) def get_position(self) : return self.position def set_position(self, position) : self.position $=$ pygame. math.Vector3 (position) This component defines the object's location in 3D space. Notice the use of the Pygame Vector3 class. You will be seeing this a lot. Besides other things, this class stores a tuple in the form of $x, y$, and $z$. This makes the code more intuitive to read.

   We will now add another component to create a transform. Create a new script called Transform. py and add the following code:
import pygame
class Transform:
def_init_(self, position):
self.set_position(position)
def get_position(self) :
return self.position
def set_position(self, position) :
self.position $=$ pygame. math.Vector3 (position)
This component defines the object's location in 3D space. Notice the use of the Pygame Vector3 class. You will be seeing this a lot. Besides other things, this class stores a tuple in the form of $x, y$, and $z$. This makes the code more intuitive to read.
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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments
Penny de Byl 1st Edition
Chapter 6, Problem 6 ↓

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We will now add another component to create a transform. Create a new script called Transform. py and add the following code: import pygame class Transform: def_init_(self, position): self.set_position(position) def get_position(self) : return self.position def set_position(self, position) : self.position $=$ pygame. math.Vector3 (position) This component defines the object's location in 3D space. Notice the use of the Pygame Vector3 class. You will be seeing this a lot. Besides other things, this class stores a tuple in the form of $x, y$, and $z$. This makes the code more intuitive to read.
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