00:02
All right, continuing our cs journey, still digging a little bit into math in our programming, because, again, math is going to be a very important part of how we deal with a lot of things.
00:13
If nothing else, if we're dealing with graphics, we're talking about pixels on the screen.
00:17
There's going to be a lot of math involved in that.
00:20
And so we need to have a basic understanding of how some of this stuff works.
00:24
And talking a bit about exponents in particular, for those who don't remember raising something to an exponent, is equivalent to multiplying it by itself.
00:33
So the example i have here, 2 to the 4, okay, and to the, is it just a way of referring to that 2 to the exponent 4 is equal to 2 times 2 times 2 times 2 times 4 times.
00:46
Okay, multiplying by itself 4 times, which has an answer of 16.
00:51
So there's all kinds of places where you use exponents.
00:54
If you're doing anything involving volume and area calculations, you're typically going to have exponents in there.
00:59
But there's all kinds of other.
01:00
Mathematical situations or physics applications where you're going to need exponents.
01:05
Depending on the language, the symbols here are going to vary...