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All right.
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I want to continue learning our computer science goodness here and talk a bit more about deadlock, which obviously if you're designing an operating system is going to be a big thing you're going to be watching for.
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I mean, deadlock avoidance and prevention here is always going to be the key.
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You know, you think about something like a slow resource, like a printer is always the good one to think about it.
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And, you know, spooling prints is obviously going to be really important in order to make sure that that slow resource isn't, you know, making the computer wait.
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But any type of deadlock is going to be best served with prevention and avoidance.
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But the reality is, you know, while prevention and avoidance are great and they need to be there, there might be situations that arise where there still ends up being a deadlock.
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So you end up still having two processes competing...