00:01
So, it has been asked in the question to sketch the following directions in a cubic unit cell and the directions are a 101 b 2 1 1 c 1 0 2 bar d 3 1 bar 3 e 1 bar 1 1 bar f 2 bar 1 2 g 3 1 bar 2 and h 3 0 1.
00:54
Let us consider a cubic unit cell of lattice parameter a.
01:08
Also the tail coordinates of the vectors representing each direction is fixed at the origin that is having the coordinates 0 0 0.
01:33
The representation of the directions is restricted to or is restricted within a unit cell.
01:48
So, the first part is to represent or to draw to sketch the direction 1 0 1.
01:57
So, the head coordinates in this case would be a 0 a.
02:03
The coordinate differences would be tail coordinate coordinates subtracted from the head coordinates that is a minus 0 that is a 0 minus 0 that is 0 and a minus 0 that is a.
02:30
Now the normalized coordinate differences are so a by a that is 1 0 by a that is 0 and a by a is that is 1.
02:45
Now if we take this as the unit cell and this one as the origin then these three directions represent the x y z directions.
02:58
So, let this be x this is y and this is z then the coordinate 1 this is 0 0 0 the origin this is 1 this is 0 the y is 0 and this is 1 for x for z.
03:15
So, this is the coordinate 1 0 1 bar the normalized coordinate differences and this represents this vector represents the direction 1 0 1.
03:25
Similarly for b the head coordinates are 2 a a and a the coordinate differences are 2 a minus 0 that is 2 a a minus 0 that is a and a minus 0 that is a.
03:49
So, the normalized coordinate differences would be 2 a by a that is 2 a by a that is 1 and a by a that is 1.
04:04
Now in order to restrict the representation of the direction within a unit cell the normalized coordinate differences must be less than or equal to 1.
04:37
So, in order to do so we can reduce these normalized coordinate differences to values less than or equal to 1 by dividing it with the highest or the largest common factors or the largest coordinate difference that is 2 by 2 is 1 1 by 2 is 0 .5 and 1 by 2 is 0 .5.
05:16
So, if this is the origin this is my x axis y axis and z axis then the coordinate is along x is 1 along y is 0 .5 along z is 0 .5 this is the coordinate.
05:30
So, this would be the point b having coordinates 1 half and half so along the so this would be the direction.
05:41
So, there so these are the intercepts along the three directions these are perpendicular intercepts.
05:51
So, this represent the direction 2 1 1.
05:58
So, this is these are the coordinates along the x y z axis.
06:05
Now for the third in part c we have to represent 1 0 2 bar so the head coordinates are a 0 minus 2 a the coordinate differences would be a minus 0 that is a 0 minus 0 that is 0 and minus 2 a minus 0 that is minus 2 a.
06:25
So, normalized coordinates coordinate differences would be a by a that is 1 0 by a that is 0 minus 2 a by a that is minus 2.
06:38
Now reducing the coordinates coordinate differences to a value less than or equal to 1 that is 1 by 2 is 0 .5 0 and minus 1.
06:51
So, here we can shift the origin to restrict the direction in the same unit cell because the choice of origin is arbitrary.
07:01
So, if we choose this would be our negative z axis and this is z axis this is x axis and this is y axis you have to go half of along x axis then 0 along y axis and minus 1 along z axis.
07:22
So, this would be the point half the point would be half 0 minus 1.
07:29
So, vector from the origin to this point p a represents the direction 1 0 2 bar.
07:39
Coming to part d that is 3 1 bar 3 again the head coordinates are 3 a minus a and 3 a the coordinate differences are 3 a minus 0 that is 3 a minus a minus 0 that is minus a and 3 a minus 0 that is 3 a.
08:12
Normalized coordinate differences are 3 a by a that is 3 minus a by a that is minus 1 and 3 a by 3 that 3 a by a that is 3...