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mario hunter

mario h.

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You need to design, simulate, and implement a simple arithmetic logic unit (ALU) that will compute the addition, subtraction, or multiplication of two input signals. If you are not doing the extra credit, the inputs will be assumed to be signed numbers. The system has four control signals: • add (switch 15, i.e., the leftmost switch) • subtract (switch 14) • multiply (switch 13) [Yes, I know it is wasteful, i.e., we could get away with only two input signals, but I wanted to make it easier to use, not necessarily to implement.] The two 3-bit inputs, num1 and num2, are as follows: • num1 (switches 5-3), • num2 (switches 2-0) The output should be 6-bits wide and shown in LEDs 5-0. The output will correspond to the following: • num1 + num2, if add input is 1. If add input is 0, then… • num1 – num2, if subtract input is 1. If subtract input is 0, then… • num1 × num2, if multiply input is 1. If multiply input is 0, then… • the output should be blank, i.e., “000000”. I do expect the arithmetic operations to be performed by using the addition, subtraction, and multiplication operators defined in the numeric_std package discussed in class. All inputs and outputs are assumed to be signed numbers. Of course, this assumes we are using two’s complement notation. [Remember that in two’s complement notation, the MSB tells us whether the number is positive (MSB=0) or negative (MSB=1).

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A scientist studying anti-predator behavior in a population of snakes finds that after several generations, some snakes flee quickly, while some snakes freeze in the presence of a predator. This could be an example of Directional selection Disruptive selection Stabilizing selection No type of selection

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Consider the function $f(x) = x^2 - 3x + 1$. Use it to find $f(3)$, $f(-2)$, and $f(a - 2)$. a.) $f(3) = 1$ $f(-2) = 11$ $f(a - 2) = a^2 - 3a + 11$ b.) $f(3) = 1$ $f(-2) = 3$ $f(a - 2) = a^2 - 3a + 11$ c.) $f(3) = 1$ $f(-2) = 11$ $f(a - 2) = a^2 - 7a + 11$ d.) $f(3) = 1$ $f(-2) = 11$ $f(a - 2) = a^2 - 3a - 1$

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(x^(2))/(9)+(y^(2))/(16)+(x^(2))/(9)=1 15x^(2)-4y^(2)+15z^(2)=-4 4x^(2)-y^(2)+4z^(2)=4 y^(2)=4x^(2)+9z^(2) 4x^(2)-4y+z^(2)=0 4x^(2)-y^(2)+4z=0 y^(2)+z^(2)=9 y^(2)+z=6 4x^(2)+y^(2)=4 y^(2)-z^(2)=25 4x^(2)-y^(2)-z^(2)=1 (x^(2))/(16)+(y^(2))/(25)+(x^(2))/(25)=1 16x^(2)-y^(2)+16z^(2)=4 z=x^(2)+4y^(2) x^(2)+(y^(2))/(4)+z^(2)=1 z^(2)-x^(2)-(y^(2))/(4)=1 z^(2)=x^(2)+(y^(2))/(9) 3z=-y^(2)+x^(2) x^(2)-y^(2)+z=0 MTH 252 Project 1.++=1 Due: November 30, 2023 2. 152 4y2 + 152 = 4 Introduction. This project requires you to use computer programs to plot equations of surfaces (mostly quadric surfaces) in the space. The project is two-fold: On the one hand, it gives you an opportunity of applying technol- ogy for the study of Calculus. On the other hand, by plotting the surfaces in a 3-dimensional space, you gain insights about some basic quadric sur- faces, about which you may ask further questions, such as whether they are bounded or not, what are their tangent planes at a point, and questions related to minimum, maximum, or the nature of critical points. 3. 42 y2 + 42 = 4 4. y2 = 4z2 +92 5. 42 4y + 2 = 0 6. 42 y2 + 4 = 0 7.+2=9 Method. You may work alone or in a group of up to 3 people, following the rules below: 8. y2 + = 6 Type all the names in your group in your project. 9. 42 + y2 = 4 You can use any convenient graphing software such as Mathematica, Maple, Matlab, SAGE, ete. 10. y2 2 = 25 11. 4x2 y2 2 = 1 You need to include the codes (commands) in your work. 12.f++=1 The output should be 3-d graphing of the equations given in the problems. 13. 162 y2 + 162 = 4 For each output (graph), you should describe the figure by its name, such as ellipsoid, parmboloid, etc. 14. 2 = 2 + 4y2 Pending on your professor, a group of size n (1 n 3) will get 2n equa- tions for your project (that is, you will complete the plotting of 2 equations by yourself (if you are working alone), or 2n equations within your group of size n = 2 or n = 3). 15. 2 + + 2 = 1 16.2 x2 =1 17.22=22+ Important: Please do not to copy work from other groups (such as us- ing identical typing and identical codes). If that happens, both groups will have a very low grade. Unless the project descriptions are not clear, the ideal situation is that do not ask your professor how to complete the project. Figure out an answer by yourself or within your group. (Hint: You may read the text, or google to get more information.) 18. 32 = y2 + x2 19.2 y2 + =0

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Use the following graphics classes to create a screensaver: • GRect • GOval • GLine • GImage • GTurtle • GPolygon • GArc • Here are some example programs you might build: • Moving Objects • Abstract • Animation • Animated Scene Requirements • Use at least four separate graphics classes. • Include animation in your submission. • Define at least one constant. • Do not use GPen. • Be prepared to share your work. Submitting • Upload your .java file.

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QUESTION 1 The value of 10101 OR 1101 is QUESTION 2 Perform a NOT operation on 1111111. The answer is QUESTION 3 The value of 00011 NOR 1010 is QUESTION 4 The value of 101 EXOR 0111 is QUESTION 5 The value of 101 NAND 0111 is Click Save and Submit to save and submit. Click Save All Answers to save all

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1. Define the convected rate (aka the Cotter-Rivlin rate) of the Cauchy stress tensor as \(\hat{T} = \dot{T} + L^T T + T L,\) where \(L\) is the velocity gradient tensor. Show that \(\hat{T}\) is objective.

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1) A series RLC circuit such as one shown below has: Hint: Do Not Start from the beginning R = 90 ? L = 10 H C = 5mF = 5 Ă— 10?Âł F a) Write the characteristic equation for the circuit b) Is the response over, under, or critically damped?

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Write a program, that implements a main method that demonstrates the functionality of a stack by pushing a series of words onto the stack, and printing the words as they are popped off the stack.

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Make a stem-and-leaf plot for these 24 observations on the number of customers who used a downtown Citibank ATM during the noon hours. 39 32 21 26 19 27 32 25 18 26 34 18 31 35 21 33 33 9 16 32 35 42 15 24

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