00:02
All right, looks like you are looking at a projectile motion scenario, and the instructor is walking you through the process of finding different equations to solve for different parts of the projectile motion.
00:22
So i'm going to do my best to cover each of those topics that you cut and pasted from the instructions.
00:33
So the first thing that they wanted to walk through was how to find the maximum height of the project now when knowing that the initial velocity, vo, is at some angle.
00:53
Well, the first step that i would say that we need to look at is what's happening with the components here.
01:02
So we have two components of velocity.
01:05
There's the v -o -y and then the v -o -x.
01:11
Now v -o -x remains constant while v -o -y is affected by gravity.
01:28
So we have two separate sets of equations to look at.
01:33
One for the x component, which is basically the speed equation, and then the y component, which is going to be those kinematic equations for constant acceleration.
01:48
Now, the other thing that we want to make note of, and i think this is talked about a little bit later, is how do i find the voi? and the voi is the sign, and the vox is going to be the cosine.
02:13
So that's how we can solve for these two components.
02:19
So the y max occurs when vy equals zero.
02:30
That's important.
02:31
It's going to go up into the air, and then, then it reaches its highest point when gravity is taken over and subtracted away all of by.
02:41
So we're actually doing this at a rate of negative 9 .8 per second until all the velocity is gone.
02:51
Then once all of the y component velocity is gone, it's going to switch directions and begin to fall back down to earth.
02:59
So we just need to find the equation that will allow us to solve.
03:05
Y max on vy is equal zero.
03:13
So if we look at our kinetic or kinematic applications, we've got a couple that we could use.
03:21
I think the best one that we could go with here is when, let's go with this one, vy squared equals v -o -y squared plus 2ay.
03:36
And this is going to allow us to find y max.
03:40
Acceleration is negative 9 .8.
03:42
V -o -y is going to be the sine theta of v -o, and then v -y -square to zero.
03:50
So we can solve for this one here.
03:56
So zero, i'm going to put therefore zero is equal to the sign of the angle times v -o, all that's squared.
04:09
I'm going to zoom out of it, plus two times negative 9 .8 times y, which is is going to be our y max in this scenario.
04:30
So if i want to find what y max is, i'm going to take the negative version of sine theta b squared divided by negative 2 times 9 .8 or g.
04:50
I should just leave it as g.
04:52
It looks like you're just trying to derive the equations with no numbers here.
05:04
So i can drop off.
05:06
The negative signs, they will not matter since negative divided by negative is one.
05:12
So there's our equation for how to find the highest point.
05:19
Sign theta, v .o squared by 2g.
05:22
So when will the y max be at its highest point? what angle would we choose? well, we want the largest number possible for sign, and that would be when sine is 90, sine will get us.
05:37
The highest number possible.
05:40
So we're going to say a 90 degree angle, which is straight up.
05:50
Which makes sense.
05:51
I mean, the highest we could go is if you shot it straight up, not at an angle.
06:01
So let's go to part c.
06:03
I'm going to shrink in a bit here.
06:07
Time to reach y max.
06:09
So to reach that point, we can use a different equation...