(Pet Class) Design a class named Pet, which should have the following fields:
name: type: age:
The name field holds the name of a pet. The type field holds the type of animal that the pet is. Example values are "Dog", "Cat", and "Bird". The age field holds the pet's age.
The Pet class should also have the following methods:
setName: The setName method stores a value in the name field.
setType: The setType method stores a value in the type field.
setAge: The setAge method stores a value in the age field.
getName: The getName method returns the value of the name field.
getType: The getType method returns the value of the type field.
getAge: The getAge method returns the value of the age field.
Default Constructor: The default constructor creates pet objects with default values for name, type, and age.
Overloaded Constructor: The constructor creates pet objects with specified values for name, type, and age.
Destructor: The destructor deletes pet objects.
Draw the UML diagram for the class and then implement the class. Once you have designed the class, design a program that creates an object of the class and prompts the user to enter the name, type, and age of their pet. This data should be stored in the object. Use the object's accessor methods to retrieve the pet's name, type, and age, and display this data on the screen.
Program Output (with Input Shown in Bold):
Enter pet name: Lucky
Enter pet type: German Shepherd
Enter pet age: 5
The pet's name is Lucky.
The pet's type is German Shepherd.
The pet's age is 5.
Submission:
Submit only the ZIP file named "pet.zip". The ZIP file should contain the following source files:
Algorithm table document as MS-WORD called "petdoc.docx"
C++ source files: "peth.h", "pet.cpp", and "testpet.cpp"