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Alright, some researchers once conducted an experiment where they asked participants to sit side by side with a robot while playing a video game.
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Robot spoke like a human and appeared to exhibit some human traits such as intelligence, friendliness, helpfulness, rudeness, and meanness.
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Robot was intelligent, nice, and helpful, gave advice on how to advance to higher levels of the game to half the participants during the video game.
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To the other half, it was rude, insulting, mean, and mocked their gaming abilities.
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At the end of the game, whether the robot was friendly or helpful, or rude or mean, a scientist would tell the participants that they would be required to turn the robot off after playing the video game.
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It was also made clear to them what the consequences of that would be.
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They would essentially eliminate everything that the robot was.
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All of its memories, all of its behavior, all of its personality would be gone forever.
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Although every participant eventually terminated the robot, participants who were treated nicely took an average of 40 seconds to complete the task.
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Participants also displayed a fair amount of emotional unease with turning the robot off.
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Participants that were treated poorly by the robot turned the robot off within 10 seconds and showed a lower level of emotional unease regarding the task.
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So what was the researcher's hypothesis? so basically, they were trying to correlate the treatment that the robot gave, be it mean or nice, so treatment of the robot, well, by the robot i should say, versus the connection to it, the type of connection that people had and how difficult it would be for them to essentially terminate it.
02:02
So versus connection slash termination.
02:07
Sounds very sci -fi -ish.
02:12
So the next thing says what is the independent variable? so the independent variable in this case was robot's demeanor...