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When designing Serious Games, all of these questions are are good to ask players except one: O a. None of the choices Ob. Was it easy to learn how to play? Oc. What would you change in the game? O d. Do you understand why you're playing this game?

          When designing Serious Games, all of these questions are are good to ask players except one:
O a. None of the choices
Ob. Was it easy to learn how to play?
Oc. What would you change in the game?
O d. Do you understand why you're playing this game?
        
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Added by Anne P.

Computer Science and Information Technology
Computer Science and Information Technology
Trishna Knowledge Systems 2018 Edition
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When designing Serious Games, all of these questions are are good to ask players except one: O a. None of the choices Ob. Was it easy to learn how to play? Oc. What would you change in the game? O d. Do you understand why you're playing this game?
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Transcript

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00:02 Firstly, using spreadsheets to track game testing data helps to remove subjectivity from results.
00:33 It provides a clear organized way to record and analyze data which can help identify patterns, trends, and areas for improvement.
01:11 Secondly, it's not about punishing poor players or rewarding good players.
01:15 The purpose of game testing is to improve the game, not to judge the players, not to judge the number, judge the player...
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