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The art of game design: a book of lenses

Jesse Schell

Chapter 2

The Designer Creates an Experience - all with Video Answers

Educators


Chapter Questions

Problem 1

To use this lens, you stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions:
What experience do I want the player to have?

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Problem 2

To use this lens, you stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions:
What is essential to that experience?

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Problem 3

To use this lens, you stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions:
How can my game capture that essence?

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